Monday, 30 March 2009

Steam Train Pics

I realised I didnt have any of the pics that I took to go with my blog about steam trains so here you go...
Museum Pics:Grant... working hard
Tornado Pic's


This Last picture has to be my favorite. It shows off the three ages of rail. The steam and deisel in the forground, and the Electric main line train carrying passengers in the background. I think it holds some significance. It's almost like the Tornado is showing off to the others, saying ''Steams not dead''.

Ka-BOOOOOOOOOOM...

Sound is vital in games. Sounds provide key information to the person playing the game. Sound also adds atmosphere, tension and excitement. Without sound, games would be dull and boring.

Imagine you’re playing a game without the sound on. Your coming up to a corner but before you reach it a tank comes round the corner and kills you. Now imagine you’re playing with the sound on. You come up to the corner, the ambience suggests you’re in hostile territory. Music starts, ominous music, you know something’s going to happen. Then you hear a faint rumbling sound, and the creak of metal. It’s getting louder in the right speaker by your screen. All this information goes together and informs you that a tank is approaching fast from the right and by the music and ambience is telling you that you don’t stand a chance if you stay where you are. So you move back behind a rock and hide. The tank rolls past without seeing you. This is just an example of the importance of sound in a game, but it plays many other roles too. I will always play through games with the sound the game’s makers intend you to hear. I always find that listening to your own music while playing through a game will ruin the overall experience. This however is not true for multiplayer. I personally love playing fps’s whilst listening to fast paced music, like rock music or drum and bass. I find that it takes away the fear of death. I run in guns blazing, like a mad man high on adrenaline. It intensifies the gaming experience. This brings me to my favourite sonic moment.

One of my favourite all time games has to be Burnout Revenge because of the way the sound track and the sound effects couple with the visual game play so perfectly. The game comes with about 40 music tracks from modern rock/metal/dance ECT. artists. I start up the game for the first time and play the first level. I’m driving through a track called Motor City, the music blaring and the sound of a 12 cylinder Ford engine coming is coming from my car. I hit a ramp accompanied by the sound of metal scraping on tarmac, fly though the air past the horns of lorries as I whip between two of them in the opposite direction. All the while the sound of the air is whooshing past me, like some western film. Then after my sonic flight of glory, I crash down on top of another car and the game goes into slow motion. Suddenly the volume of the music is drastically decreased to a barely audible level, the camera angle changes to an overview of the crash. There is the sound of screeching tires and crushing metal and glass. The victim car career’s off to the left and hits an oil tanker, making it explode. The accompanying sound sounds like a tiger growling. Flames lick round the side of my car and the force of the explosion propels me further forward though the air. Words pop up onto the screen displaying ‘vertical take down’ with a sharp metallic sound effect. I notice my boost bar is full! Suddenly allot of things happen at once. The game comes out of slow motion and the camera angle goes back to the normal behind the car view, my car lands back on the road, tires screeching, sparks fly and crackle, I press the A button on the controller, activating my boost, which sounds like a harrier jet taking off. The games sound track is restored to its normal volume, just as the chorus kicks in, resulting In a masterful crescendo of visual effects and sound, that leaves me sitting there, mouth agape and my heart racing like I’d just ran a Marathon. The game doesn’t let up for the rest of the race. It hits me again and again with a wide range of amazing sonic and visual events. Have you ever put down a controller after playing a game and your hands are actually shaking!!!

An example of somone else doing smthing very similar in Burnout revenge. (30 second clip). http://www.youtube.com/watch?v=kuU6eT2VFJw&feature=related

My favourite composers for a game’s score have to be Marty O’Donnell and Michael Salvatori. They are responsible for the Halo sound track. I love the music from all three halo games. Sound track albums were released for both halo 2 and halo 3. Almost every part of the halo games are accompanied by variations on the games sound track. The music tells the story just as the game does. The games score is one of the reasons why the Halo trilogy stood out from all other games. One of my favourite tracks from the halo 2 sound track is a track called ‘Peril'.


About a year ago I was watching Top Gear live on BBC 2. I noticed that this music was playing in the back ground while Jeremy was driving through a scenic mountain range that looked very similar to the level that the music accompanied in Halo 2. I don’t think anyone apart from hardcore halo fans would have noticed this but I did :)

Sunday, 15 March 2009

Game Engines

Game engines play a vital role in every game. They hold everything together and make everything work using complex code. All the assets made for a game don’t just work when you put them together. They need the game engine to understand each other.
Game engines perform complex tasks such as, physics, lighting, rendering and A.I. Havok is a famous game engine first utilised in the game Half-Life 2. It makes realistic physics, such as Rag-Doll physics. Objects react with each other considering factors such as weight, distribution, density, buoyancy and hardness. Valve incorporated it in their main game engine ‘source’, which has been used for games such as Half-Life 2, Counter-Strike and Team Fortress 2. Proving its success many other companies have used the Havok engine in their games, such as Star Wars: The Force Unleashed, which takes full advantage of Rag-Doll physics. It is much more cost effective than making and coding your own physics engine. If you want to see what the Havok engine can really do, play a game called Garry’s Mod. It is a game that allows you to mess around with the core principles of the ‘Havok’ and ‘Source’ engines.
Another famous, more recent game engine is ‘cryengine’. This engine was developed by a European team called Crytech mainly for other companies to use. It is the most advanced game engine yet made. Crytech made a game called Crysis, which utilised ‘Cryengine’. The game was more of a showcase, as most computers at the time where unable to run it. Crysis showed off new advanced technologies such as advanced dynamic lighting. Each asset in the game even individual leaves react to light caused by the sun, the moon, explosions, even muzzle flares. The cryengine set a new standard for games developers everywhere, just as the source engine did.
Subtractive and additive editing are terms referring to the construction of in game assets using a game engine. The Unreal Editor uses subtractive editing. This means that you carve out the scenery from a solid block. An easier way to put it would be; you subtract from what’s already there.
An example of additive editing would be the Hammer editor, a program that allows you to make games using the Source engine. I have prolific knowledge of how to use this engine as I have made plenty of maps/levels for the mod Counter-Strike: Source. Instead of subtracting from what is already there, you add objects to an empty void, much like 3d Studio Max. One of the main advantages of using subtractive over additive is the lack of leaks in the game work. If you were to create a map using an additive editor you would have to seam the edges of the game world, so that the engine knows the limitations of what it has to work with. One advantage of additive is that it is easier to create large complex outdoor scenery. Subtractive is more suited to confined, or indoor scenery.
I would say that the key issues facing Game engines in the future, are creating physics based sound (all the sound’s in games are pre recorded), creating more realistic, spontaneous A.I programs and creating a proper physics engine for water. Water had always sucked in games, for one reason or another. I reckon in the future we will see some amazing new technologies emerge that will blow our minds.

Lets Get Together

Gaming culture is vast and wonderful. I’ve been part of gaming cultures all of my life. I consider myself as a ‘’gamer’’. It’s a state of mind, a lifestyle. I’m going to tell you about some of the gaming cultures I’ve been in throughout my life, in no particular order.

I was once a regular member at a cybercafé. There were always the regulars there. It was perhaps the geekiest part of my life, ever. We called each other by our gamer tags. We used to play Warcraft 3, Counter-Strike, Battlefield 2 and many other games. It was very competitive, but still, very fun. Every now and again we used to hold competitions at the cybercafé. At one point I was part of a clan for CS:S. There were about 7 of us in the clan and we used to enter online tournaments all the time. We even paid money, each month to have our own server running. When I used to make levels for CS:S, the clan would beta test them for me on the server. It helped me to refine the maps so that they played better. I remember those days, I used to have a lot of fun, and I felt part of a close community.

More recently I have gone over into the realm of the online gaming community. MMORPG’s never really tickled my fancy; I was more of a first person shooter player. Xbox live created an online community, and the invention of ‘’the friend’s list’’ brought about a new meaning to the words: gaming culture. Instead of going to a cybercafé to meet up with my friends I would simply log online and play with them. I made some close friends that I never saw in person. I created a persona for each of them in my head. The use of the Xbox-live head set made things much more fun. Let’s put it this way; I learned all the possible swearword and cuss combinations in the English language, and some in other languages to. It was a hive of filthy people playing games with each other; what more could you ask. But of course there were always the few individuals out to ruin the fun for everyone else. You would get the occasional berk being racist, excessively swearing, and team-killing everyone. We hated these people and most of the time kicked them out of the game, chucked them off of our friends list, or ganged up on them until they left the server. It is people like this that can ruin the image of some gaming cultures.

More recently, me and my friends at university have been going to the Demon Gamers (The De’Montfort Gaming Society), were we play all sorts of games. It is kind of reminiscent of the times I used to spend at the cybercafé when I was younger. Sometimes we even have parties where we link up 4 TV’s and 4 Xbox’s at our flats. I’ve now become part of a new gaming culture here at DMU.

Writing this brings back memories I had put out of my mind long ago. It is very euphoric!

Choo Chooooooooooo, Cough......

Recently I took three trips up to York to see steam trains at the national railway museum. I have recently grown fond of steam trains and so I was very excited. When I got there on the first day that I went, I was dumfounded by the size of some of the locomotives on show. I find them much more interesting than cars or planes or modern trains. Everything about them screams power. You can see how forward motion is created and can literally feel the transition of energy throughout the locomotive. I saw famous trains like the Mallard and the Flying Scotsman while I was there. The museum holds a wealth of history and information.

O.k. so the main reason I went was so that I could draw complicated drawings of the locomotives and such, but I found myself just wandering around staring at things for the first two hours I was there. I got some nice photos and drawings done while I was up there. I don’t know why but I really like drawing them. It’s sometimes hard to get everything to look right but trains have taught me how to draw allot better in perspective views.

The second time that I went up I was extremely lucky. I found out that I had arrived on the day that the Tornado was being launched on its maiden voyage from York up to Newcastle. I spent about an hour and a half on York station taking photographs of it arriving and leaving the platform. This was a very special moment for me as it was the first time that I had seen a steam train in action since I was very young.

A diesel train pulled in the carriages and left so that the steam train could pull in. The main thing is... I was not ready for was how loud a steam train is. Seeing one in action was like seeing industry and steel and smoke come together as one living being, shouting at you like a lion. When you’re stood up next to one you feel like you’re listening to the train breathe. Because the engine was stationary and still producing steam it had to vent a little steam every now and again so that the boiler didn’t explode! When this happens you momentarily lose your hearing. Bear in mind that I was standing about a metre away from the front of the train when this happened. Thing of how your ears feel after coming out of a loud concert. That’s the feeling you get after five seconds of standing next to the locomotive when it expels it’s built up steam. I got some amazing pictures. I don’t know how I managed to get them, but it was like there was a small void directly in front of the engine, where people were afraid to stand.

I went up a third time with Grant to get some more industrial drawings completed, and we were lucky enough to see two steam trains in action that day. I highly recommend taking at least one day out of your life to see the NRM, whoever you are. It’s a chance to get good reference pictures and metal textures as well as drawings.

Oh and you know who you are, those of you who think I’m a train fanatic, yes it’s very funny I’m sure, but I’m having fun, so I don’t care. Oh and I counted 75 green/brown anorak’s, while I was up there one of the days, I can’t remember who asked me to do that, but there you go.
P.S

Hard Times

A global economic recession is currently in effect, causing all lines of work in the U.K to suffer. But how is this recession affecting the games industry. Many games developers are shutting their doors to new employees and are giving current employees the sack! Some companies are going bust, while others are merging. The big companies are still healthy though. I see the industry heading towards a situation where only large scale developers can survive. People are still buying the best games. The problem is people cannot afford to buy as many games as before the recession. This leaves the more popular games selling high and the less popular games losing the customers they so desperately need. Look at ‘Killzone 2’, a game only recently released, but the third highest selling ps3 game within the first weekend of sale!

Competition is increasing between game companies, so arguably this could only lead to better games. I think that the games industry can survive the recession. Looking at recent innovations in the way games are played and the ways in which games have been viewed over the last three years only points to a promising future for games!

The drop of the U.K pound has seen the over-sea sales for games go on the rise. This is good for Europe and other parts of the world, and good for the games industry. I think that companies and retailers need to take a strong approach on the pricing of games in the future. Maybe this will increase sales and profit in the U.K. We will make it through; we just need to keep on making good games!

Thursday, 12 March 2009

Creativity

Creativity, Is essential to the survival of life. All species on our planet have varying levels of creativity that plays an important part in day to day life. I’m not just talking about humans, because I believe that creativity is not just limited to complex feats of imagination that humans achieve. Primates, pigs, dolphins, whales, and many other species have creative thought processes (and this has been proven)! Even the way that a pride of lions hunt and work together in the Serengeti, shows impressive feats of creativity.

I’m taking quite a wide approach to creativity because creativity is a wide and complex topic. If we limited creativity to the arts, the world would be screwed! A single person uses creativity hundreds if not thousands of times every day. Everything we do fundamentally comes down to a creative thought process happening in our brain. I can’t look at a single thing outside my window that has not had some form of creative process go into its construction or purpose.

The human race is famous for two creative wonders; Art and war. While they are completely different in their goal, they are arguably the same in their creative construction. War in its many forms is terrible don’t get me wrong, but the many advances in tactics and technology have been down to great creative minds. Dr. Richard J. Gatling was responsible for the creation of the famous Gatling gun first used in the American civil war, Which went on to spawn many other multiple and single barrelled versions throughout history. The use of tanks in the First World War completely changed the modern day battlefield. In the American war of independence the rebel troops used guerrilla style warfare against the English troops. Small raids from bushes on arms convoys, and the use of flanking tactics, completely changed the way that war was fought. Before that, horizontal lines of troops would battle it out on an open field, with help from cavalry and cannons. Modern day terrorism, and the way enemy troops fight in Iraq and Afghanistan can be linked back to these advances. All this brings me back to my earlier point: creativity is vital for survival. As long as there are creative geniuses around to bring us new ways of killing each other, I see little hope in a peaceful future. Now that I think about it Creativity is not only responsible for our survival, but it is and it will be responsible for our downfall.

Art is wonderful! Art in its many forms is the way of humans expressing their creativity. Without it the world would be a dull place indeed!! Art has come a long way since cave paintings. These days everything in our lives is art. Art is the clothes we wear, the buildings we make, the cars we drive, through to the images we paint. I believe England was at a creative height in the Victorian times! I think we’ve lost a little something since then in our creativity, but I can’t put a finger on it. England and the rest of the world is losing culture, and art has a strong link to culture. This isn’t such a bad thing though. While we are losing a unified culture, all the new sub-cultures popping up all over the place are providing rich pickings for art. Humans will always make art. It is who we are.

Creativity in computer games is vast. Everything that goes into the process of making a game through to the playing of a game is creative. All games are creative, but some more so than others. Games however are becoming less creative as time goes on. I think we are becoming too focused on the target audience and what games have been successful in the past. We are basing new games on the successes of old games. It’s working for now, but soon the audience is going to turn around and say, ‘’hey I want something new’’. This is not the case for every game, but generally I believe this is what is happening. Maybe the initial idea of a game needs more creative thinking before it is put into production. The gaming community needs to stop wondering along like zombies. We need a burst of originality and creativity to be injected into the industry!

This all brings me to my final point:

Creativity in its many forms is what makes this world so brilliant. Creativity needs to be encouraged and set free, but in some cases it needs to be monitored and controlled.