Wednesday 7 January 2009

Why do I have to go into that cave?

A man walked into a bar and was shot by a man with a Kalashnikov. Was this the cut scene or in-game?
Story is good, depending on the game. The burnout series is similar to the Need For Speed series, but Burnout has no story, while Need For Speed has a strong story backing the game play. Story is essential for the sale of some games. Halo 3 is an excellent example of story in a game. Even the multiplayer maps reek of story! When you play through the campaign you are immersed in a rich and vibrant story coupled with breath-taking game play. Notice though how Master Chief doesn’t say much throughout the game. This is to put the player in the game more. It makes you feel that you are the main character, instead of playing as someone else. Clever! Story is an integral part to games like halo and gears of war ect. It gives you a goal, a reason for playing. I hate first person shooters when you play through and think, ‘’what the hell am I doing here, why am I killing these people, where do I go and why and why do I need to go into that cave’’.
I suppose the use of story in a game is so that everything makes sense. Some games do not need a strong story but I suppose you could argue that everything is story; the colours on a car, the amount of lamps turned off in a street, the size of the evil spider trying to kill you! Racing games, shooting games, role playing games, they all follow the same basic structure and game play. The main thing making the different from each other and unique is the story behind them.

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